Please Vote for us Daily!

Skin Selector

Please Login

Board Navigation
Member List
Add To Your Favorites

2 user(s) active in the past 15 minutes
Active Users 2 guests, 0 members 0 Anonymous Members [ View Complete List ]
Today's Birthdays
Active Users No members are celebrating a birthday today
Calendar Events within the next 7 days
Active Users There are no forthcoming calendar events

November 2014
          1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30
Events (0)
There are no events today
Birthdays (0)
No members are celebrating their birthday today

Social Networking
Like Us on Facebook! Follow Us on Twitter! Follow Us on Tumblr!

> Welcome, Guest! Please register or login!
It is now Nov 25 2014, 04:25 PM.
There has been posts in topics today!
Click here to view all of todays active posts.

Latest News
Posted By: Vandy @ Oct 14 2014, 12:09 AM
Quite a bit going on in my mind. This post is going to be the foundation for the v18.0 project; a place to clear up all my thoughts, and a place for you all to speak your mind about what I have going on. Well, let's get on it!


The first installment of the new game will take place entirely on a small chain of seven islands, covering roughly 300 sqkm. It is based off of the Republic of Malta, a small nation south of Sicily, but I am debating whether or not to actually have it take place there.

At the time of release, the islands are undergoing a civil revolution. A large percent of the population rose up in protest of the unpopular government- on release, the rebels will have complete control of two small islands, and several cities on the mainland. The nationalist forces, however, retain air and naval superiority, regardless of the number game played. This will make the conflict rather fairly balanced- a weaker majority rising against a stronger minority.

Players will take one of various roles available at the beginning of the game. To start, membership will be limited to only supers. Since we have so few members, it is best to keep you all rather connected, not dispersed through the game. You will have three main options: be a nationalist, be a rebel, or be utterly neutral with your own agenda. There will be two or three nationalist/rebel groups each, to present a spectrum of moralities and goals.

((Locked for now, will allow commenting when completed)). ... [more]
Comments: 0 :: View Comments

New Updates
Posted By: Vandy @ Oct 10 2014, 10:22 PM
Hey all! Hope you're enjoying the fall. Good summer, yes?

Sincere apologies for the stagnant activity of these last few months. I am dedicated to continuing the progress that I committed to, though; Heroes vs Villains 2.0 (or 18.0, I think) will be released. It will be complete and ready by no later than November 25th, a date I'm committed to honoring, though at this rate it appears it will be out sooner rather than later.

The release edition will be significantly watered down; meaning, not all features will be fully implemented upon release, and will instead be gradually updated until it is all up to speed.

The following features will be available upon release:

- An aesthetically-appealing skin, with a new banner and unique color scheme.

- A few codes, including: a chatbox, side tables, a character-template code (more on that later), and several other small side codes for monetary systems, reputation, etc.

- A new landspace for players to play in.

- Semi-functional Reputation/Faction system. Will not be fully-fleshed.

- Semi-functional monetary system.

- Fully-functional powerpool system. Will not be completed; only base powers will be released.

- An updated character template that expands on creative potential.
-- Limits placed on mythical/supernatural supers; emphasis placed on expanding personality, morality, etc. Spandex-class supers only for release; possibility to expand later.
-- New requirements for character creation.

- New guides for how to play our game, how to thrive in our environment, etc.

- A new system of modding.
-- New roles for mods; new responsibilities for mods.

The story will begin on a small island country that is in the starting stages of a revolution. Your characters will take active role in the conflict, joining either with the rebels, the nationalists, or other side roles. What you do will set the stage for the rest ... [more]
Comments: 26 :: View Comments


Latest Threads
New Updates by Galigore
Some Questions by Fox
Into the Myst by Lugnugget
Distension by Varos Talantos
V18.0 by Vandy
Healing The Jester by Fro
Prophecy Adjourned by Nuhaine
An Update: Independence by Vandy
Wolf On Patrol by Galigore
Abaddon City 18+ Roleplay by Monkey
Discussion: Future Site Direction by Vandy
Everquest Landmark Keys by Nuhaine
Desalinizing Action by Nuhaine
Roaming. by Fro
Updates 2014: Independence by Vandy
Timeblade Knight by Nuhaine
Wolfy Wants More!! by Galigore
A new beginning by Galigore
We whooped em. by AtomicAnt14
Meeting with Trucorps by Fro
Returning from the fight by Galigore
Eagle street by Galigore
Stopping the Vanguards by Galigore
Nerds by Vandy
Welcome to the SSS. by Vandy
Gargoyle by Vandy
Selling the goods by Fro
Getting a mission for Pedro by AtomicAnt14
Work for the wolf by Galigore
Oberon by Galigore