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> Mark of Stone
Fro
 Posted: Jul 27 2015, 08:35 AM
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Lvl 1
Mark of Stone- [Passive]You have greyish skin tone across the entirety of your body, most prevalent on your arms and hands. Your arms and hands are extremely durable and must be put under intense stress to even fracture. Sharp and bludgeoning strikes can be blocked by them, without leaving damage or scarring. The strength behind gripping and punching is also increased largely.

Your only weapon is your fists. Weapons such as guns and other weaponry are inoperable with the size of your hands and fingers. Swords can be bent and broken with too heavy of a grip. Any sort of weapon from the Store can not be used, though hand wraps and brass knuckle-like objects can.

Mute- [Passive]You cannot speak. Your other senses, especially sense of sight, makes up for this one shortcoming, allowing you further sight over distances and especially in the dark.

Lvl 2:
Swap-[Defensive]You form a link between you and a person you touch. The next time they are struck, your link allows you to swap position them and block the hit. Two round CD, which start upon them being attacked.

Lvl 3:
Fury- [Offensive]The next hit landed on your arm(s) after using this transfers that striking force to you. You automatically counter back with the same force. Does not work unless they are within striking range. Two round CD.

Lvl 4:
Armorless- [Buff] Defensive shields and armor can now easily be shattered by your punches, assuming it is made from something that physically can be broken. Lasts for two rounds, with a cooldown of three.

Scar of Stone- [Passive] Anyone struck by an Offensive Action by the User is Marked. Marks can stack. When a target is first marked, the Mod rolls a dice to determine which of the seven stats is affected (excluding Health)(this is tentative on if we have stats, else I will alter the wording). Whichever stat is chosen, the Marked enemy gets a 5% decrease in that stat for each Mark. Each Mark added after this is put into the same stat chosen first, instead of rolling again. Marks disappear at the end of combat, or upon knocking out/killing the User.

Lvl 5:
Hold- [Shapeshift] Your feet sink into the ground, stopping any leg movement, but almost doubles your Defense as well as immunity to being knocked back. A slight over-time healing is given, increasing in strength the longer you stay this way. Cooldown is equal to rounds this is up.

Bond- [Buff] With a willing partner you form a bond for the remainder of the encounter or fight. While this Bond is active, the members involved receive boosts from the actions of the other. If one partner dodges or blocks an attack from an enemy, the other partner gains an increase to their own evasive or defense. Similarly, if a partner strikes or kills an enemy, or any other damaging interaction, the other gains an increase to damage and offense.

Partnering more with the same person creates a stronger Bond each time, heightening the increases to offense and defense respectively.

In addition, you no longer need to make contact with your partner in order to activate Swap. Instead, you can choose to mentally activate it, with the same cooldown as before. Also, the partner now obtains the Scar of the Stone passive for as long as the fight goes on.

This ability can only be activated once per encounter, even if the previous bonded partner dies.

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I'm not sure the balancing of the class at its current state if it's too strong or too weak. Honestly right now it just feels different.

Edit 1: Added Bond buff to give this powerset a stronger team-sided use, though it still lacks with only two moves directly interacting with other people.

Considered additions:

Another Bond power that is permanent and carries over between battles, though with modified abilities and longer needed before benefits improve beyond that of a normal Bond.

Add an effect with the Bonding powers where if one member dies the other receives some heavy boosts or benefits, whether that be permanent or temporary is yet to be seen.

Addition to the Mute passive to allow him to say a single word/sentence a day (not sure if it would be more fun just to have him be mute always).

Replacing the Armorless power with...something better?



This post has been edited by Fro: Jul 30 2015, 05:53 PM

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Fro
 Posted: Aug 1 2015, 09:07 PM
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Crafted out of the curious fiddling of a mystic, one not yet refined in his art, the stony man, if it could be called such, was meant to be a human who's skin could not be destroyed, bones could not be broken, and will could not be shattered. Yet he possesses these powers incompletely, only his arms made sturdy enough before the man lost control and turned him into "this".

While his hands struggle to even operate simple weaponry or give a handshake without crushing bone, and his voice is silent, Grey still has plenty of mobility and can break through rock with his bare fist. Bullets lodge into the outermost layers and nothing else, and knives lose their point just trying to pierce it.

Yet, the magic has marked his body with the power to connect with others, simply by touching them. He still doesn't understand fully what effects may come from it, or how to harness it, but he feels stronger with each battle he fights alongside another, and can see the same occurring with them. The bond fills him with some sort of...odd loyalty, willing to protect them with all his will in the heat of battle. Perhaps it's just the human part of him, finally coming out...

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Fro
 Posted: Sep 3 2015, 10:10 AM
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Revised version (no starting passives) -

Lvl 1:
Swap-[Defensive]You form a link between you and a person you touch. The next time they are struck, your link allows you to swap position them and block the hit. Two round CD, which start upon them being attacked.

Lvl 2
Fury- [Offensive]The next hit landed on your arm(s) after using this transfers that striking force to you. You automatically counter back with the same force. Does not work unless they are within striking range. Two round CD.

Lvl 3
Safety in Numbers - [Buff] The User in strengthened by the will of those around him that he is defending, getting a boost in Defense relative to the amount of people he is currently with. This lasts until one of the people dies, or the combat ends, but cannot be used again even if more people aid you, and will not increase because of them.

Lvl 4:
Scar of Stone- [Passive] Anyone struck by an Offensive Action by the User is Marked. Marks can stack. When a target is first marked, the Mod rolls a dice to determine which of the seven combat stats is affected (excluding Health). Whichever stat is chosen, the Marked enemy gets a 5% decrease in that stat for each Mark. Each Mark added after this is put into the same stat chosen first, instead of rolling again. Marks disappear at the end of combat, or upon knocking out/killing the User.

Lvl 5:
Bond- [Buff] With a willing partner you form a bond for the remainder of the encounter or fight. While this Bond is active, the members involved receive boosts from the actions of the other. If one partner dodges or blocks an attack from an enemy, the other partner gains an increase to their own evasive or defense. Similarly, if a partner strikes or kills an enemy, or any other damaging interaction, the other gains an increase to damage and offense.

Partnering more with the same person creates a stronger Bond each time, heightening the increases to offense and defense respectively.

In addition, you no longer need to make contact with your partner in order to activate Swap. Instead, you can choose to mentally activate it, with the same cooldown as before. Also, Scar of Stone can now be activated by your partner, by any of their Offensive Actions.

This ability can only be activated once per encounter, even if the previous bonded partner dies.



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Vandy
 Posted: Sep 10 2015, 04:05 PM
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Looks much better. Start off with the first two powers as your Abilities, and keep the rest on the side to add on (once we figure out how to add new Abilities!)
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