Hey guys, as I'm sure you've noticed, the site has picked up some old faces again. With this new traffic after so long, I feel like now will be the best to attempt a revive of the site.
Coming up over the next few paragraphs will be a few ideas and suggestions, feel free to weigh in with your opinions on anything posted, or any ideas and suggestions of your own. (Be they good or bad)FIRST
With new traffic to such an old topic, we will need to revisit what exactly the HvV roleplay is. What I propose, is that we start off semi-fresh.
I'm thinking we shrink back down to one character per person (not deleting old ones, just put them on hold until things pick up and we are able to properly handle everything).
Also, I was hoping to maybe revisit powersets. Possibly shrinking them down to 5 powers, but giving many more story related opportunities to add relevant powers to your personal list. This will not only allow for a much easier creation/approval process, but allow for a lot more customization after you start playing. (Many people (including me) had made comments along the lines of wishing to change powers as their characters developed over time.
I understand these are big changes to people who enjoy the old system like I do, but I feel as though refreshing the beginning process may bring a bit more excitement to you guys as well as provide a much more simple and welcoming environment for any newbies who are interested.
A way to accomplish these changes, could be to add two new root forums, placing all of our old shenanigans into a "Past Generation" section. (including all locations, powers, characters, and missions) and starting fresh in a "Next Generation" section. In this we would redo locations, factions, characters, powers, lore, etc. This gives us a clean slate without erasing any of our past efforts. We would also be able to import and reformat old characters and powersets we wish to keep.
This way would also allow everyone to create brand new characters, modify old ones, or just keep the old ones as they were; the same goes for powersets. Let me know how you feel about starting over.
*I played around in the Admin CP. It is very possible and decently easy for me to just stick all the old posts in an archive-like category and then make a new category for new content, if that's what you guys would like.SECOND
Secondly: the state of Liberty City. I do not entirely wish to scrap the city, its lore, or its contents, but I feel as though they should be streamlined or updated. I propose we continue the story a decade or so after the events of the rebellion. (if you don't know about the rebellion, don't worry about it)
This would mean no districts. No North, no Central, just one city. I also don't want to get rid of the popular locations like the Colosseum. (but screw the racetrack) So how do you all feel about a single city, with different classes of areas? Big things, like the Colosseum, one Lab (we don't need four, let's be real), the Club, etc would all stay as they are, no restrictions. But then maybe throw in things like bars, parks, or malls with specific classes. (ie; Lower Class, Middle Class, High Class. A broke, homeless hero would tend to hang out in low end dive bar, whereas a millionaire villain would spend his time in a high end restaurant.) This way we're not lumping villains into one type of lifestyle and heroes into another.
Let me know what you think about this, as it would shrink the map, but expand the locations within. And while I'm sure everyone wants to keep things canon, remember that it doesn't HAVE to be.THIRDLY
Last, but not least, I'd like to overhaul factions and missions. (and potentially items and levels)
Factions right now suck. Plain and simple. If you are a hero you work for the police and if you are a villain you work for the Mafia. That's boring, and not every hero wants to chill with the police the same way not every villain wants to run errands for some Mafia.
I propose we scrap those, in favour of 3 or 4 new "Faction" factions. In this sense you're not limited to a group, and they are also not your MAIN source of roleplay. I see factions as a group you do work for, not something you pledge allegiance to. In this sense they become much more mercenary in nature, but there would also be special benefits for being loyal to a single group. The way I would like to set this up allows a bit more variety, with no black and white restrictions.
|First, a Special Police. These would function similarly to the old police, hiring Supers to go after targets too intense for standard officers. They would function on a scanner system: Requesting help with certain crimes, or asking for back up in emergencies... "Mr. Evil is robbing the bank, any available supers please lend a hand!" These are open to any and all supers. If a hero wants to save the day he can swoop in. If a villain has a grudge against Mr. Evil, he can use the opportunity to settle the score and earn some extra cash for helping out. Or, if you feel bad, you can lend a hand to Mr. Evil, or finish him off and continue the heist without him.|
A Vigilante System. Any of you watch Arrow? He's got a book of targets and is cleaning up the city. The Vigilantes would function on more of a warrant system. "Stabby Steve is causing terror on the Northern end of Liberty City. He's dangerous, armed, and needs to be removed from this city. Finish him off or bring him in." ...This allows both heroes and villains to clean up the streets for a bit of extra money and/or rep. That being said, if word were to get out Stabby Steve had a bounty on him, he would also be in need of a bodyguard or two...
Which brings us to The Underground. A criminal syndicate. The Underground is a way for people to hire supers for jobs they don't trust your average goon to perform. High stakes heists, assassinations, guarding the less desirables, and much more. This is where you find requests from people like Stabby Steve, who needs protection. Or John McMoney, who needs a rival casino burned to the ground. These missions, while definitely on the more evil side, will also be open to anyone wishing to participate. Everyone knows that even some heroes can't resist getting their hands dirty.
And lastly, The Job Board! A place for anyone to post something they need help with, good or evil, that doesn't flow through a specific faction. Mrs. Jefferson's cat is stuck in another tree? Galigore wants to rob a bank? Slum Dog needs a crew to hunt down Requiem? This "faction" (loose classification) will give everyone a place to ask for help, a place to look for a job, and even a place for mods to create their own jobs that don't fit into a specific faction.
One last thing on missions. I want factions to be a place to earn something extra or meet some new friends, I don't want it to guide the players through their stories. Story Missions should be done through the moderators and progress at their own pace, revolving around each characters attitudes and histories, while keeping in line with an overarching plotline that would be previously discussed between them. (for now though, no big plots.)
This I feel, would be the biggest change requiring the most effort. On the upside though, as each job is sort of like an individual mission/bounty, there is no need for specific contacts or leaders. Not that there won't be influential individuals, but you won't be going to them every time. Nobody wants to go see Burke every couple days in order to get a mission he could have sent you a text about.MISC IDEAS
I'm going to leave this section open for things that I/others wish to change, but not entirely sure how yet.
- The store; I personally am not a huge fan of all the random consumable items and such, they're a tad unfair and don't leave a lot of room for personalization. I want to hear what others think, and if anyone has any suggestions to change this?
- The bank, people are millionaires just from abusing the original interest rates, I feel as though credits should relate to the story only, and not be based on interest. Again, not sure how others feel or how to change this for the better.
- Experience and Reputation. The experience system, while it does work, feels a little static and boring. Someone who runs around and kicks puppies can Lvl up faster than someone who develops their history, character, behaviour, and personal story... and I think that's a little silly... Vandy also made a comment to me about having a reputation system within certain groups, but I will leave the explanation in his hands, as they are his ideas and probably much more fleshed out in his mind, than my interpretation of his comments are!
Okay, so some of these ideas are not perfect, and most will need to be fully fleshed out. I just think it would be best for everything if we start fresh, even if the specifics are not fresh. By all means we can keep our old characters and powersets, I don't want to throw away the past. Maybe though, maybe let us all just archive it and adapt everything for a new beginning, a stronger beginning, and a beginning we can invite others to.
Let me know what you guys think, tell me your hopes and wishes for the site.
What you like about my ideas, what you want to change.
What you like about the current set-up, what you want to change.
And please, please, share your ideas. This needs to be a team effort.
*Every tier of edits will be given an asterisk. (like this one) With the number of asterisks increasing for each consecutive edit. This will allow people to keep up with big changes in ideas without swimming through multiple posts.
It's good to be back, let us make this Legen